Mission Preview speed

Jerry Berman

On mission preview when I press play arrow I don't get any options to increase speed 2x, 4x etc. like it shows on the tutorial.

Thanks

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Comments

2 comments

  • Comment author
    Jim McAndrew Dronelink Staff

    Should be fixed now.

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  • Comment author
    Emmanuel Otchere
    • Edited

    Mission preview is a big plus with DL, and i think it's one of the pieces that gets me feeling more comfortable with DL by the day.

    One thought, and i don't know if i should make it a feature request, or perhaps in the roadmap. it would be niceĀ  to improve the preview rendering speed by also optimizing interaction for what to render.

    I can, for a multi-part mission, choose not to render hidden views. So that I can focus only on the visible components. This way i can build my mission in layers, validate each layer and upon completing the whole mission, prefer to unhide all and render complete view. Let's say i've got a map component as my base mission, and then i add another component, say an orbit, but would for fast reviews and edits hide the map component and enablto me optimize the orbit to my perfection. Then for previews, I should be able to render only the preview of the orbit for me to validate that.

    This way i don't need to wait a long time for all components to render and for me to fast track to the map component alone which is simply burning back-end CPU cycles and bandwidth for no apparent value. That burnt server processor cycles could be availed to other users, and also to get exactly what I want in a shorter time frame. time and my time, but only deliver the render for the transition to the orbit component.

    Perhaps a prompt to ask if to render the whole mission, or only the visible part could bring more efficiency to workflows.... at least I think so. Just a thought. Anyone with a more optimized approach could share... am still learning.

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